Showing posts with label Konami. Show all posts
Showing posts with label Konami. Show all posts

Tuesday, October 27, 2015

Celebrating Konami?! FemSnake For The Win

Back when Assassin's Creed: Unity was coming out I wrote a backhanded defense of the developers for not putting playable female characters in the multiplayer mode. My point was that, because of the way the game was designed, it would be a hell of a lot harder to implement a playable female character than it was in the old AC games that did have them.

Well, time has passed and Hideo Kojima sure showed me. Brianna Wu has a great write-up, but the TL;DR is that you can play as FemSnake in Metal Gear Solid 5.

FemSnake Blonde.
From the aforementioned write-up:

"She’s a prisoner you rescue on a mission, but you do get to play almost every mission as her. She can be your protagonist, and is included in many of the cutscenes. She runs Mother Base. She commands the game’s soldiers. She is fully voiced, and her acting is even more menacing than Kiefer Sutherland’s."

This is basically what I said Ubisoft would have to do to put a playable female character in Unity, and I stand by my assertion that it's a hell of a lot of work. (Kojima even has an advantage in that Big Boss/Kiefer Sutherland is practically mute throughout the whole game. Less voice acting!) But I also said it was totally doable, and Metal Gear Solid V has gone and proved it. They've also allowed you to play as different races by the same method, male and female. Hats off to Kojima and, yes, Konami for doing the right thing.

I should note that there are a few hoops you have to jump through to do this, namely actually finding a female character and extracting her to add to your Mother Base combat unit. At around the halfway point in the game I've found six female characters out of almost 600 soldiers, so yeah, this is difficult. (Extracting a female prisoner is actually worth a Playstation trophy, but I'm 99% sure I've run across at least one female soldier as well.) Also my FemSnake, a.k.a. Laughing Wallaby, sounds like a total psychopath when she pets D. Dog, but that's not that much different from Boss I guess.

You can also customize D. Dog. I've made him as Corgi as possible.
(Tangent: why the hell can't I put Quiet in something modest? You released female DLC costumes that are only usable by 1/100 of your soldiers and don't go on Quiet. Come on Konami.)

As for Ubisoft... well, Unity was a glitchy disaster at launch so, yes, their resource and time problems were real. Poor bastard developers. Happily Assassin's Creed: Syndicate, just out, is by all accounts a superior game and features a choice of male or female protagonist, so they've put one in the "win" column. Here's hoping they keep it up.

"Damn it D. Dog."

Tuesday, April 28, 2015

Artificial Scarcity (or: Damn You Konami)

I didn't want to buy a PlayStation 4 today. Yet as I type this, my new PlayStation 4 is downloading a game demo called P.T. that, as of tomorrow, will no longer exist.

I blame Konami. Also publishers' failure to come to grips with an increasingly post-scarcity world for intellectual property. But mostly Konami.

Back up a bit. When I was a young lad I came across a book by David Peters (who is Peter David's secret identity) called Psi-Man: Main Street D.O.A. It was book three in a series starring a telekinetic Aikido-master Quaker and his telepathic German Shepard. It was, frankly, awesome: funny, action-packed, sexy, and skewering the living hell out of Walt Disney.

When I got older I looked around for the rest of the series, but it was out of print when I found it and things hadn't improved. I ended up asking Peter David himself if it would ever come out as an eBook, and he explained that 1. it was a work-for-hire series he had no control over (that something like Psi-Man was work for hire is still bizarre to me) and 2. that it was out of print for a reason and unlikely to be revived again. I still haven't read the complete series.

Some years later, I got heavily into Warhammer 40,000 and Black Library, and found out that a limited edition book called Xenology existed which detailed the biology of a bunch of their alien critters, including a mysterious ratlike race called the Hrud. I like Skaven (their swords and sorcery mysterious ratlike race) and hunted for a copy. Sadly the book was out of print and could only be had for heavily inflated prices from eBay resellers (now Amazon - currently starting at $92).

I'll admit it, I sinned. I located a PDF of the book online, struggled through five pages, and then gave up and deleted it. (Pirates are not known for quality. I'm lucky I didn't get a virus.) I've kept an eye out, but despite the publisher's print on demand experiments the book is still not available, and I still haven't read it.

Flash forward. Some time ago video game publisher Konami released a game demo called P.T., or Playable Teaser. It turned out to be the announcement for a revival of the classic horror franchise Silent Hill, now Silent Hills, created by the legendary Hideo Kojima in cooperation with the brilliant Guillermo del Toro and starring white-hot actor Norman Reedus. And fans squeed with delight.

Then last week, after a strange and half-public breakup between Konami and Kojima, del Toro confirmed that the game was no longer happening, at least with Kojima. Then Norman Reedus tweeted that it was flat-out canceled. And this past weekend, Konami announced the demo was going to be pulled from the PlayStation store entirely, never to return.

I'd been looking forward to playing Silent Hills when it came out. It was one game that sold me on the PlayStation 4 over the XBox One. (Persona 5 was the real seller. The Last of Us and Bloodborne haven't hurt either.) But I wasn't planning to go out and buy the console for another year, when more of the games were out and I had time to actually play them.

But... hell, I was weak. And I couldn't let the chance to play P.T. go by. It was already a unique and masterful piece of marketing and horror game design, and by the end of the week it'll be a video game legend.

The thing is, there's no real reason this should happen. Yes, the game P.T. is trying to sell no longer exists, but the demo alone was a critical hit and as far as I know, it costs Konami nothing to keep it on the store. But for whatever reasons the game is being consigned to the dustbin. Within a decade it'll be gone forever, beyond recovery.

Similarly, we've entered an age of ready access to digital books, where there are no physical reasons for anything to go out of print. You don't get charged to maintain a book on Amazon, even if it doesn't sell. But scads of back catalog material will never be uploaded, never be made available again.

Sometimes there are good reasons for this: it costs money to make a decent quality eBook and publishers have limited resources. And sometimes there are bad reasons for this, such as when game companies use copyright law to prevent fans from even doing the minimal updates needed to keep abandoned games playable

But either way it's a shame, and it feels so unnecessary to lose works of art this way. We've got enough to worry about with file format lock out, hardware obsolescence, and the damn DCMA without self-inflicting more wounds to society's collective store of knowledge.

Now if you'll excuse me, P.T. has finished downloading and I need to go scare myself shitless before Solid Snake breaks into my house and wipes the hard drive.

Update: I played P.T. For like five minutes. That's when I got too scared playing it alone in the dark to continue. Seriously, if you have or can get a PlayStation 4, download this demo. If you have a PSN account but no PS4, order the demo and hope you can redownload it later. If you're out of luck entirely, pray for a fan port.