Showing posts with label Playstation. Show all posts
Showing posts with label Playstation. Show all posts

Tuesday, April 28, 2015

Artificial Scarcity (or: Damn You Konami)

I didn't want to buy a PlayStation 4 today. Yet as I type this, my new PlayStation 4 is downloading a game demo called P.T. that, as of tomorrow, will no longer exist.

I blame Konami. Also publishers' failure to come to grips with an increasingly post-scarcity world for intellectual property. But mostly Konami.

Back up a bit. When I was a young lad I came across a book by David Peters (who is Peter David's secret identity) called Psi-Man: Main Street D.O.A. It was book three in a series starring a telekinetic Aikido-master Quaker and his telepathic German Shepard. It was, frankly, awesome: funny, action-packed, sexy, and skewering the living hell out of Walt Disney.

When I got older I looked around for the rest of the series, but it was out of print when I found it and things hadn't improved. I ended up asking Peter David himself if it would ever come out as an eBook, and he explained that 1. it was a work-for-hire series he had no control over (that something like Psi-Man was work for hire is still bizarre to me) and 2. that it was out of print for a reason and unlikely to be revived again. I still haven't read the complete series.

Some years later, I got heavily into Warhammer 40,000 and Black Library, and found out that a limited edition book called Xenology existed which detailed the biology of a bunch of their alien critters, including a mysterious ratlike race called the Hrud. I like Skaven (their swords and sorcery mysterious ratlike race) and hunted for a copy. Sadly the book was out of print and could only be had for heavily inflated prices from eBay resellers (now Amazon - currently starting at $92).

I'll admit it, I sinned. I located a PDF of the book online, struggled through five pages, and then gave up and deleted it. (Pirates are not known for quality. I'm lucky I didn't get a virus.) I've kept an eye out, but despite the publisher's print on demand experiments the book is still not available, and I still haven't read it.

Flash forward. Some time ago video game publisher Konami released a game demo called P.T., or Playable Teaser. It turned out to be the announcement for a revival of the classic horror franchise Silent Hill, now Silent Hills, created by the legendary Hideo Kojima in cooperation with the brilliant Guillermo del Toro and starring white-hot actor Norman Reedus. And fans squeed with delight.

Then last week, after a strange and half-public breakup between Konami and Kojima, del Toro confirmed that the game was no longer happening, at least with Kojima. Then Norman Reedus tweeted that it was flat-out canceled. And this past weekend, Konami announced the demo was going to be pulled from the PlayStation store entirely, never to return.

I'd been looking forward to playing Silent Hills when it came out. It was one game that sold me on the PlayStation 4 over the XBox One. (Persona 5 was the real seller. The Last of Us and Bloodborne haven't hurt either.) But I wasn't planning to go out and buy the console for another year, when more of the games were out and I had time to actually play them.

But... hell, I was weak. And I couldn't let the chance to play P.T. go by. It was already a unique and masterful piece of marketing and horror game design, and by the end of the week it'll be a video game legend.

The thing is, there's no real reason this should happen. Yes, the game P.T. is trying to sell no longer exists, but the demo alone was a critical hit and as far as I know, it costs Konami nothing to keep it on the store. But for whatever reasons the game is being consigned to the dustbin. Within a decade it'll be gone forever, beyond recovery.

Similarly, we've entered an age of ready access to digital books, where there are no physical reasons for anything to go out of print. You don't get charged to maintain a book on Amazon, even if it doesn't sell. But scads of back catalog material will never be uploaded, never be made available again.

Sometimes there are good reasons for this: it costs money to make a decent quality eBook and publishers have limited resources. And sometimes there are bad reasons for this, such as when game companies use copyright law to prevent fans from even doing the minimal updates needed to keep abandoned games playable

But either way it's a shame, and it feels so unnecessary to lose works of art this way. We've got enough to worry about with file format lock out, hardware obsolescence, and the damn DCMA without self-inflicting more wounds to society's collective store of knowledge.

Now if you'll excuse me, P.T. has finished downloading and I need to go scare myself shitless before Solid Snake breaks into my house and wipes the hard drive.

Update: I played P.T. For like five minutes. That's when I got too scared playing it alone in the dark to continue. Seriously, if you have or can get a PlayStation 4, download this demo. If you have a PSN account but no PS4, order the demo and hope you can redownload it later. If you're out of luck entirely, pray for a fan port.


Wednesday, October 29, 2014

Playstation TV Review

Yes, wildly off-topic again. If anyone's interested, I've got a short story I'm working on with (what I think is) a really neat emotion-based magic system to it, and I may have cracked the code on my long-suffering "Anita Blake becomes human again and goes on a rampage" book. Which is good for everyone, because the original thought train has expanded into an urban fantasy epic I'm going to write one day, I swear.

But for now. Playstation TV.

Background: I started a diet plan a few months ago that was designed to work on a modified swear jar system, where I'd reward myself for good behavior (eating meals from home, eating fruit and vegetables) and punish myself for bad behavior (take-out dinners and drinking soda). The reward cash would go toward a Playstation Vita, because I wanted to play Persona 4 after watching the anime and I'm scared to go into the closet and look for my old Playstation 2. (Also, Persona 4 Golden, the Vita one, has new content I wanted to see that's not in the anime.) Punishment deductions went to my wife for whatever she wanted.

The end result was that my wife got a ton of cash and I didn't lose any weight. Poor diet design, plus the motivation fizzled after I did the math on how long I needed to keep up the diet to get the Vita, which with mandatory accessories and the game runs about $260. Then I heard Liam talking about the Playstation TV on the Super Best Friendcast, and how it's the perfect device to play Vita RPGs on if you're on a budget.

And it is. It really is!

The cost of the system plus the game is $99, and a bundle with a game download (the LEGO Movie game), a Dualshock 3 controller, and an 8 GB memory card is $139. (This is a deal even without the game - Playstation controllers and memory cards are notoriously expensive.) With Persona 4 added in that's about $160 for me, which coincidentally I'd actually managed to save up through the diet system by the time I found out the Playstation TV existed. So I declared the diet on hiatus and picked up the system.

Rear-view of the device. Don't put it on your TV, the cables will drag it down.
The Playstation TV is about the size of a Raspberry Pi, or a larger cellphone. Really tiny. I can hold it in the palm of my hand. The guts are the guts of a Playstation Vita, minus the touchscreen or any screen at all. It plugs into the TV via HDMI and has an Ethernet port plus wireless capabilities. The controller plugs in via USB, but only to charge and do the initial sync-up with the system. You can plug in up to four controllers, though I'm not sure how many of the games will support multiplayer.

Initial set up is fairly easy. You will need a Playstation Network account to get full feature access, and the website's a bit of a pain to deal with. (You also can't register the hardware yet for some reason.) But if you just want to get started playing a game all you have to do is insert the game chip, turn the system on, answer a few questions and you're good to go. Or you can download the day one update, which will add most of the system's features to your front page.

What the hell am I looking at?
The menu system is not pure crap, but it's pretty bad. There's no rhyme or reason to the way things are laid out, and games (you know, the things you'll actually want to play) are all hidden off the front page by default. And there's no intuitive way to rearrange things unless you go online and read the manual. There's also a news feed you can't get rid of, apparently, whether you want it or not.

Go away!
Actually gaming is much better. The Dualshock 3 is a solid controller (my toddler is already a big fan), and Persona 4 Golden (above) looks great on a big screen. There's a compatibility list for the Playstation TV that covers the games you can play on it, and you will want to give it a look. If you like role-playing games, then you're pretty much set - the Playstation TV supports most of the Vita RPGs. If you sign up for Playstation Plus, you also get access to a few free games, which right now means Spelunky (technically a PS4 game, but it at least installs), Pix the Cat and Rainbow Moon. A new set of games turns up monthly (I think The Binding of Isaac: Rebirth is out next month), and you keep everything as long as your Plus subscription is current. I signed up for a 14 day demo and I'll probably get a full membership.

As a media center, you've got much better options. Even the 3DS has better app support than the Playstation TV right now, although Sony swears the apps are coming. I still have my 360 plugged in for Netflix and the like, so this really doesn't bother me.

Overall, for what I want it to do the Playstation TV is a great little bargain. It's not for people who want next-gen graphics or lots of streaming apps, but if you just want to play some Vita games without shelling out for a Vita, I'd say go for it.

*sees Disgaea 4 on the compatibility list*

*runs off whooping*

Tuesday, February 11, 2014

Why The World Needs Nintendo To Survive

If you're a regular reader of this blog then thank you! Also this post is wildly off-topic but hey, still writing.

Video game blogs and journalists have been making a lot of hay over Nintendo's awful sales figures over the past year. The Wii U is not selling and crazy good sales of the 3DS aren't enough to pick up the slack. The venerable company's war chest, once flush with Wii cash, has been badly hit and the sharks smell blood in the water. People are talking about Nintendo reorganizing, maybe following Sega's lead and becoming a company that just makes games for more successful platforms.

To which I say, fuck off! If you think Nintendo should become some hired gun developer for Apple or the XBone then you're failing to understand Nintendo or the games industry at all.

Listen: Nintendo is not a floundering console maker. It is, and always has been, the driving force of innovation in the console industry. Losing Nintendo would be the greatest blow video games could suffer, and would doom gamers to a dark age we haven't seen since the collapse of Atari.

I know that look. Don't go. The crazy man has wisdom to share...

Think back on the recent history of consoles developed by other companies. The XBox, the XBox 360 and the XBox One. The Playstation 2, 3 and 4.



They're not really all that innovative, are they? (The naming systems certainly aren't.) I mean yes, better graphics, okay, but we're practically at photorealism now and it's not resulting in better games. Call of Duty Battlefield Madden Halo NBA Killzone Jam 2014 is going to come out and you'll be able to see the vascular systems of the plants you're running past while lobbing yet another grenade at that spawn camper who won't leave you alone. But that's a gameplay experience we've had for over a decade and nothing much is changing, even though a new game keeps coming out in all these series once, twice, or three times a year.

And the consoles themselves, from a pure gaming perspective, are pretty well locked down. You have a controller you hold in both hands. There is a D-pad, four buttons, two analog joysticks, shoulder buttons, and a Start and Select button. That's been true for three hardware generations now.

Meanwhile Nintendo went out and made the Wii, and people laughed at them until they played the thing and realized how much fun waving a little stick with buttons on could be. Sure the graphics weren't next-gen, but Nintendo put out games that did things that you could not do on any other console. Microsoft's Kinect is, I'm sorry to say, a solid idea that's been implemented as a bad joke twice now, and I'm not sure anybody ever bothered doing anything significant with the Playstation Move. The Wii became a must-have console because it was a new experience, it was enjoyable for hard-core gamers and casual gamers alike, and the developers focused on making the games fun.

Fast-forward, and people are laughing at the Wii U, admittedly with better cause. The graphics are now two generations behind the curve, the new gamepad hasn't caught on in the popular imagination, and Nintendo's not doing itself any favors by putting its third party developers through hell, and releasing the kickass games it's known for a year after the console came out. At this point the Wii U may be a legitimate, unrecoverable flop.

But, look, it's still an innovative flop. The idea of being able to tap a button on your controller, move the game on your television to a screen on the controller, and keep playing while your spouse watches Downton Abbey is a pretty damn good one. So good, in fact, that Sony outright stole it for the Playstation Vita.

And it's not like Nintendo completely punted on this generation. The 3DS, Nintendo's handheld, was the top-selling console last year, has a killer game library, and beats the pants off the competition for price.

I've heard certain people poo-poo the 3DS, saying that the mobile phone/tablet market has made it obsolete. These people are on crack. Taking a look at my iPad, I've got Plants vs Zombies 2, fifty versions of Angry Birds, Candy Crush, and some ports from the fucking Nintendo DS, the last-gen handheld. The rest of the games on the app store are... well, not worthless, but you absolutely get what you pay for, and sometimes not even that. Don't get me started on the grand mal fuckup that is Final Fantasy VI.

Phones and tablets are fine for casual games, but they don't offer anything beyond that except maybe the occasional port from last-gen or earlier Nintendo consoles. (And yeah, it's generally Nintendo, and yeah, that's not an accident.) And frankly, touch screen controls are shit if you want to do any sort of active gaming, up to and including just moving someone around a screen in real time.

And the 3DS... let me offer an anecdote. It spoils the beginning of Bravely Default, so skip this paragraph if you're concerned. I turned the game, the hot new Square Enix RPG, on, and was told to show it an AR card. That stands for Augmented Reality. I didn't have the card, so I put the console on a flat surface as told and waited. The screen used the built-in camera to show me my kitchen. A jewel appeared and floated up, out of sight. I picked up the 3DS and moved it around until I could see the crystal in my screen again - keep in mind the damn thing appears to be floating in my kitchen. Then there's a flash and this girl, this 3D girl, is standing in my fucking kitchen. She walks around, bemoaning the end of the world and begging me for help, until the floor of my kitchen cracks open and she falls in, screaming. At which point the actual game starts, because that's just the first three minutes!

Every phone and tablet has the potential to do this and not one game has tried it. I can't stress enough that the 3DS blew my mind without breaking a sweat by using the available tech to do something completely insane. Apple and Google aren't even close.

And for innovation that's true all around. Sony hardware can push pixels like nobody's business, but they rely on third-party game developers to take advantage of that and they sure as hell don't like to experiment with the controls too much. Microsoft tries to innovate and spits out things like the Kinect and Windows 8 - kudos for trying, but the shit doesn't work. Apple was innovative with Steve Jobs at the helm, but now he's gone and they seem stuck iterating minor improvements to the hardware and software they have - much like Google, unless Glass takes a massive leap forward. All the smartphone players are locked into form factors that are suboptimal for gaming - at the very least you need a standardized controller if you want developers to get serious, and nobody is biting.

Nintendo's the only company that can regularly produce innovative gaming products, because they're the only game company in the mix. Making a game console does not make you a game company, and Sony, Microsoft, Google and Apple all make their main profits elsewhere. Nintendo, on the other hand, just makes games and hardware to play games on, and they have perfected this over decades of excellence.

Nintendo's problems now come from a lot of things. The graphics curve is a biggie, because it's not profitable for third-party developers to backport their games to two-generation-old hardware. That means the Wii U is missing out on a lot of popular games. And then there's Nintendo's self-inflicted wounds from their release schedule, their failure to cope with networked, social multiplayer effectively, and some frankly horrendous marketing in the past few years. (Do you know what a 2DS is? Have you seen one? And are you even aware the Wii U isn't just an upgraded Wii?)

What is not fucking them up is innovation, and that's why Nintendo can't dare go the way of Sega. Nintendo makes excellent games because they know their own hardware and they know exactly how to get the most fun out of it. Trying to port even the classic Mario games to every goofy-ass mobile and console platform that comes out would dilute the quality of the games to the point where it's hardly worth the effort. Can you imagine playing Mario with a touchscreen? And God help us if Nintendo were to try licensing out their intellectual property again.

Please, no.
And beyond Nintendo's fate as a company, their contributions to the gaming industry in general are legendary, essential, and continue to this day. We can't afford to lose them because they are, so often, at the forefront of the best gaming can be. Without them, it won't be long before we fall into a stagnant pool of rich multimedia set top devices that offer subscription services to football league and military simulator channels, accompanied by high pixel density tablets that, very occasionally, play puzzle games.

God help us all.