Monday, April 10, 2023

Resident Evil 4, Microtransactions, and Paying for Cheat Codes

Fair warning, this post is not on-brand, I'm working through my feelings on a video game so just bear with me.

Anyway. Resident Evil 4 Remake! Played it. Finished it, on standard difficulty, once. Great game. I've been playing Resident Evil games since the series began and haven't missed a mainline game yet (if you don't count Code: Veronica), and this one is up to standards.

Normally after beating a Resident Evil game I would, per tradition, unlock the Rocket Launcher with infinite ammo and go on a vengeful spree through the game, destroying my fear of the various monstrous enemies by blowing them into pixelated chunks. Capcom has, as of last week, decided to make that a question of moral difficulty so now I'm blogging instead.

Background: the infinite Rocket Launcher typically unlocks after beating the game with a sufficiently high rank, usually S, which used to mean doing a speed run. Resident Evil 2 Remake tweaked that a bit by requiring a speed run on Hardcore difficulty, and then Resident Evil 3 Remake and Resident Evil 8 introduced bonus stores where you could unlock and purchase the weapon after doing some challenges. 

So far, so good, except RE2Remake also provided an option to just buy the infinite Rocket Launcher for five bucks. This flew under the radar because the option took about a year to come out and by that point no one really noticed.

Fast forward to now, and RE4Remake, which has more weapon upgrades but has added microtransactions to the mix, in the form of "exclusive tickets" you can buy for $3 a pop in real money. These let you unlock high-end weapon upgrades that you'd otherwise have to do multiple playthroughs of the game to earn.

Is the infinite Rocket Launcher locked behind this? Oddly enough, no, you can't use a ticket to get that, probably because it would break the game's hardest difficulty in half. But, you can get a Handcannon (Magnum) with infinite ammo using the tickets, which has kind of the same effect. And that's something you can't do by just grinding out in-game money, at least if you want to go for the trophy tied to beating the hardest difficulty with infinite ammo on your side.

In short (too late), Capcom is charging three bucks for what used to be a cheat code.

Is this a good thing? No. I miss cheat codes. Bring them back.

Is this evil then? Also no, at least not in comparison to some of the truly predatory microtransactions out there. At most I think you can spend $10-$25 on these tickets. And the game is single-player so it's not a thing where you're paying to beat other people.

Am I going to buy these things?


I confess, I prefer to cheat my way through games whenever possible. I am time-limited for gaming, but I do like to see as much of the games I like as I can, and I like unlocking the trophies. So if $3 saves me a couple of hours of grinding I consider that worth it. (And this is why I need to avoid anything with pay to win mechanics.)

With that said: Capcom's been getting more and more willing to load up microtransactions in their big franchises, and this is the first time where they've done it in a way that the game may have suffered for it. The weapon unlocks in RE4Remake are weird and grindy in a way that's not been the case in most any previous game. They aren't quite at the point where I think open greed influenced the game design... but they're close.

There's been some muted backlash over the tickets already, but not a lot. As I said, these aren't egregious next to stuff like Diablo: Immortal. But if Capcom decides to keep pushing their luck on this sort of thing going forward, it could get ugly.

Probably right in time to screw up a Resident Evil 6 remake, if one happens. Wouldn't that be funny.


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